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Looking at the Mechanics #2: Combat
So last time I talked about TDE mechanics, I talked about how it does an excellent job of supporting games that are not combat focused,...
Alisdair Smith
Oct 19, 20226 min read
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Looking at the Mechanics #1
The Dark Eye is a pretty well rounded-game compared to many other TRPGs, particularly when compared to something like Dungeons & Dragons....
Alisdair Smith
Oct 6, 20222 min read
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NPCs in TDE
When I use NPCs in TDE they come in a variety of flavours from the limited stat block as a combat or skill obstacle without even a name...
Karsten
Sep 21, 20222 min read
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Character Creation in the Dark Eye, not as intimidating as it might look.
Character generation in The Dark Eye might feel a bit intimidating at the first look. And truth be told, the game is a bit frontloaded...
Dennis Weigt
Sep 20, 20224 min read
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Optional Rules –Focus Rules – House Rules
As already stated by Alisdair HERE, the dark eye provides some rules in addition to the base ruleset, called optional and focus rules....
Dennis Weigt
Sep 19, 20225 min read
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A newcomers first impressions of the Rules
I thought I'd start with a short post on my first impressions of the game. Let’s not bandy words, it looked dense. This might be...
Alisdair Smith
Sep 19, 20223 min read
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